Autopilot Ets2 Mod -
while True: data = telemetry.read() if data.autopilot_active: steer = pid_steering(data.lane_offset, 0.05) if steer > 0.1: keyboard.press('d') elif steer < -0.1: keyboard.press('a') else: keyboard.release('a') keyboard.release('d') time.sleep(0.05)
// Time gap rule: 1.5 seconds gap float timeGap = 1.5f; float mySpeedMs = telemetry.Truck.Speed; float safeSpeedMs = distance / timeGap; return safeSpeedMs * 3.6f;
guidance = laneOffset > 0 ? ">> " : " <<"; autopilot ets2 mod
private void SetCruiseSpeed(float kmh)
else if (Math.Abs(laneOffset) > 0.3f)
// Update UI text telemetry.UI.SetText("lane_guidance", guidance); Step 6.1: Define Keyboard Shortcuts (def/control_config.sii) SiiNunit
mod_package : .package package_version: "1.0" display_name: "Autopilot Assistant" author: "YourName" category: "Other" description_file: "description.txt" compatible_versions[]: "1.49.*" icon: "mod_icon.jpg" while True: data = telemetry
telemetry.UI.SetVisible("autopilot_indicator", accActive); Step 7.1: Add sound definitions (def/sound/autopilot_sounds.sii) SiiNunit
# Lane departure warning (visual only) ldw_active: true ldw_sensitivity: 0.85 # 0-1, 1 = very sensitive The best you can do is:
This can interfere with other inputs and may be flagged by anti-cheat in multiplayer. Conclusion A true autopilot mod for ETS2 is not possible entirely within game limits due to steering API restrictions. The best you can do is: