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Danganronpa.trigger.happy.havoc-hi2u -

The killing game was a masterpiece of coercion. The rule was simple: murder someone without getting caught during the Class Trial, and you walk free. Get caught, and you die. The rest live on, forever, inside the school.

Makoto’s blood turned to ice. Because he recognized that voice.

And she sounded like she had never left.

Thirty seconds later, the lock clicked. The door groaned open. Danganronpa.Trigger.Happy.Havoc-HI2U

“Who’s that?” he asked, pointing.

Kyoko placed a photograph on the table. It was old, creased, taken outside Hope’s Peak before the lockdown. In it, all fifteen students stood smiling. Makoto saw himself, Kyoko, Sayaka, Leon, Mondo, Byakuya, Toko, Yasuhiro… and Junko Enoshima, arm-in-arm with a tall, bored-looking boy Makoto didn’t recognize.

Now Leon’s portrait on the e-Handbook displayed a grim, red stamp. The killing game was a masterpiece of coercion

The hallway was dim. Fluorescent lights flickered. The air smelled of dust and old wiring. Kyoko stopped in front of the data processing lab. The door was thick, industrial, with a card reader.

By 9 AM, the surviving fourteen had gathered in the cafeteria. Kyoko Kirigiri, the Ultimate Detective, stood apart from the group, her lavender hair spilling over the collar of her black gothic suit. She was already flipping through a notebook, pencil scratching.

“We need a key,” Makoto said.

“Who is Junko Enoshima?” Makoto demanded.

“Good morning, everyone! Let’s begin the final investigation!”

Makoto Naegi, the Ultimate Lucky Student, had stopped flinching at the sound three days ago. Instead, he lay on the thin mattress of his dormitory, stared at the riveted steel ceiling, and tried to remember the color of the sky. The rest live on, forever, inside the school

That night, Makoto couldn’t sleep. He sat in the cafeteria alone, staring at the crystal swan. Kyoko found him there at 2 AM.