// For loop for (let i = 0; i < 5; i++) console.log("Step i")
// Regular function func add(a, b) return a + b
// Events on_event("name", func(data) ... ) emit_event("name", payload) Daybreak 2 New Script
| Problem | Likely Cause | Solution | |---------|--------------|----------| | Unexpected token '{' | Using var or # | Replace with let and // | | none is not an object | Old null reference | Check for if (value == none) | | await is only valid in async func | Missing async before func | Add async func | | Script runs once then stops | No event loop | Add while (true) await sleep(1) if needed | 11. Example: A Complete Daybreak 2 Mod Script // Infinite Stamina Mod for Daybreak 2 let player = none async func on_game_start() player = get_object_by_tag("player") if (player == none) console.error("Player not found!") return
// Override stamina drain on_event("before_stamina_drain", func(event) event.cancel = true // prevent drain console.debug("Stamina drain blocked") ) // For loop for (let i = 0; i < 5; i++) console
The new script uses event listeners instead of polling.
// Refill stamina every second while (true) player.stamina = 100 await sleep(1000) // Refill stamina every second while (true) player
// Attach to game events on_event("player_damaged", func(event_data) let damage = event_data.amount console.log("Took \damage damage!") ) // Trigger custom events emit_event("custom_chest_opened", chest_id: 5, loot: "potion" )
Run with: