Wait, that ruins performance. No. Keep the Renderer set to CUDA/Metal. That’s for effects. The separate checkbox is under Preferences > Media (or File > Project Settings depending on version). Uncheck
Your GPU is asynchronous. While Premiere thinks it has finished rendering frame #1045, the GPU is still drawing frame #1044. displaysurface.dll asks the GPU, "Is the surface ready?" The GPU, lagging behind, returns a null pointer. Premiere tries to use that null pointer. Crash. displaysurface.dll adobe premiere pro 2023
Use in safe mode, roll back to 535.98 Studio, and disable automatic driver updates via Group Policy. The Long View: Why This DLL Matters for the Future displaysurface.dll is a symptom of a larger shift. Video editing is moving away from CPU-bound, tile-based rendering toward GPU-bound, real-time surface composition. This is good—it’s the only way we’ll ever edit 16K VR or real-time generative video. Wait, that ruins performance