using K4os.Compression.LZ4; using K4os.Compression.LZ4.Streams; public static byte[] DecompressLsv(byte[] input)
| Format | Extension | Purpose | |--------|-----------|---------| | LSX / LSJ / LSB | .lsx , .lsj , .lsb | Larian’s XML/JSON/binary serialization (stats, skills, items, dialogues) | | PAK (Divine Engine) | .pak | Packed game assets (textures, models, audio) | | Save files | .lsv | Compressed LSX containers | | Story scripts | .loca , .osiris | Lua-based story logic | divinity original sin 2 .net core
var json = File.ReadAllText(path); return JsonDocument.Parse(json); using K4os
using System.Xml; public static LsxNode ParseLsx(string filePath) .lsb | Larian’s XML/JSON/binary serialization (stats
using System.Text.Json; public static JsonDocument ReadLsj(string path)