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Dolphin 360 Emulator Apr 2026

| Game | Platform | Resolution | Framerate | Notes | |------|----------|------------|-----------|-------| | The Legend of Zelda: The Wind Waker | GameCube | 4K | 60 FPS | Perfect | | Super Mario Galaxy 2 | Wii | 1440p | 60 FPS | Minor audio stutter at shader compilation | | Metroid Prime | GameCube | 4K | 60 FPS | Flawless | | Mario Kart Wii | Wii | 1080p | 60 FPS | 4-player local works | | The Last Story | Wii | 720p | 30 FPS (original cap) | Heavy game; occasional dips |

Enter —a community-driven project that ports the Dolphin emulator to Microsoft’s Xbox Series X|S (and to a lesser extent, Xbox One). This article explores what Dolphin 360 is, how it works, its legal standing, performance, and a step-by-step installation guide. What Is Dolphin 360? Dolphin 360 is not an official emulator developed by the Dolphin Team. Instead, it is a fork or a UWP (Universal Windows Platform) port of the standard Dolphin emulator, recompiled to run on Xbox consoles in Developer Mode . It leverages the fact that Xbox Series X|S consoles run a variant of Windows 11, making them surprisingly capable emulation machines. Dolphin 360 Emulator

| Feature | Dolphin 360 | RetroArch (with Dolphin core) | |---------|-------------|-------------------------------| | | Moderate | Easier (one app installs many cores) | | Performance | Slightly faster (native UI) | Good but slightly slower due to libretro abstraction | | Updates | Manual via GitHub | Manual but core updates possible | | Controller mapping | Straightforward | Flexible but more complex | | Per-game settings | Excellent | Limited in libretro core | | Game | Platform | Resolution | Framerate