Dragon Ball Z Budokai 5 -

R&D Fighting Games Unit Approved for review: [Executive Name Placeholder] End of Report

| Feature | Implementation | |---------|----------------| | | 4-button face layout: Light/Heavy Attack, Ki Blast, Guard. Triggers: Transform, Ultimate, Dash, Energy Charge. | | Movement | Free step (8-directional), Dragon Dash (homing high-speed pursuit), Vanishing (invincible frame teleport). | | Cancel System | Revamped “Budokai Cancel” – special moves can cancel into dash/jump, enabling creative combos without FighterZ ’s assist dependency. | | Defense | Guard break (heavy charge), Counter (frame-perfect reflect), Evasive Roll (2-bar cost). | | Transformation | Real-time transformation (e.g., Base Goku → SSJ → SSJ2 → SSJ3) with gradual stat boosts and new specials. Transformations drain Ki over time. | | Ultimate Moves | Single-strike cinematic attacks (e.g., Kamehameha) but with directional influence – players can steer beams slightly for mind games. | dragon ball z budokai 5

High feasibility with moderate risk. Strong market gap exists between Xenoverse 2 (casual/MMO) and FighterZ (hardcore tag-team). Budokai 5 would fill the traditional 1v1 arena fighter niche. 2. Gameplay Mechanics – Core Pillars Unlike FighterZ , Budokai 5 will retain the 3-plane arena (ground, low air, high air) and linear attack strings (Punch, Kick, Ki, Guard), but modernized. R&D Fighting Games Unit Approved for review: [Executive

When knocked down with 3+ bars of Ki, a player can spend 2 bars to perform a cinematic reversal (e.g., “I’ll never give up!”) that resets neutral with brief invincibility. Usable twice per match to prevent snowballing. 3. Roster Projection (24 playable characters, 8 unlockable) All characters have 3-5 costumes and 2-4 transformation states. | | Cancel System | Revamped “Budokai Cancel”