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-- Set start time when car spawns (add to CarManager) -- Inside spawnCar function, add: -- player:SetAttribute("StartTime", os.time()) game.Players.PlayerAdded:Connect(function(player) local stats = Instance.new("Folder") stats.Name = "leaderstats" stats.Parent = player local bestTime = Instance.new("NumberValue") bestTime.Name = "BestTime" bestTime.Value = 0 -- 0 means no time yet bestTime.Parent = stats
local function spawnCar(player, carType) -- Remove existing car if activeCars[player] then activeCars[player]:Destroy() end Drive Cars Down A Hill Script- Roblox ToraIsMe Gui
-- In Workspace: -- Folder named "HillAssets" -- Inside: Part named "SpawnPoint" (Top), Part named "FinishZone" (Bottom, with TouchTransmitter) This script handles car spawning and physics. -- Set start time when car spawns (add
monsterBtn.MouseButton1Click:Connect(function() selectedCar = "MonsterTruck" gui.Frame.SelectedCar.Text = "Selected: Monster Truck" end) add: -- player:SetAttribute("StartTime"
-- StarterPlayer.StarterPlayerScripts: CarGUIHandler local player = game.Players.LocalPlayer local gui = player.PlayerGui:WaitForChild("ToraIsMeGUI") local replicatedStorage = game:GetService("ReplicatedStorage") local carEvents = replicatedStorage:WaitForChild("CarEvents") local selectedCar = "Speedster" -- default