Citect SCADA supports two different software licensing models:
// Evolve Idle Helper Script (function() { let autoEvolve = setInterval(() => { // Try to click evolution button (common class names) const evolveBtn = document.querySelector('.evolve-btn, .upgrade-evolution, button:contains("Evolve")'); if (evolveBtn && !evolveBtn.disabled) { evolveBtn.click(); console.log("Evolved at " + new Date().toLocaleTimeString()); } // Auto-collect resources const collectBtns = document.querySelectorAll('.collect, .gather, .harvest'); collectBtns.forEach(btn => { if (!btn.disabled) btn.click(); }); }, 5000); // every 5 seconds
def dna_to_next_evolution(self): return 100 * (self.evolution_level + 1) ** 1.5 evolve idle script
Here are depending on what you meant: Option 1: A JavaScript automation script (for browser console) Useful for auto-clicking or automating repetitive tasks in a browser-based idle evolution game. // Evolve Idle Helper Script (function() { let
def idle_update(self, seconds): self.dna += self.dna_per_sec * seconds self.age += seconds if self.dna >= self.dna_to_next_evolution(): self.evolve() "From Primordial Soup to the Stars" Begin as
# Evolve Idle core loop (pseudocode) class EvolutionIdle: def (self): self.species = "Bacteria" self.dna = 0 self.dna_per_sec = 1 self.age = 0 self.evolution_level = 0
def evolve(self): self.evolution_level += 1 self.dna -= self.dna_to_next_evolution() self.species = next_species[self.evolution_level] self.dna_per_sec *= 1.2 print(f"Evolved to {self.species}! DNA/sec now {self.dna_per_sec}") If you need a narrative piece for the game's introduction or upgrade flavor text. "From Primordial Soup to the Stars" Begin as a single-celled spark in a warm tide pool. Each click, each idle moment, fuels your mutation. Will you prioritize speed, intellect, or resilience? As eons pass, your descendants will crawl onto land, master fire, harness electricity, and eventually slip the bonds of gravity. But evolution is never finished. New challenges await in the CRISPR lab, the alien ecosystem, and the digital beyond. Idle not—adapt." Which one fits your need? If you tell me more about the specific game or platform (Unity, web, mobile) and what the script should do (auto-play, resource management, save/load, prestige system), I can write a more targeted version.
console.log("Auto-evolve script started. Stop with: clearInterval(" + autoEvolve + ")"); })(); If you're designing the game logic itself:
The FLEXERA softkey solution stores license information on a FlexNet Enterprise License Server. The Citect SCADA client process will retrieve licenses from this server as required by the Citect SCADA system. To activate and administer licenses, you use the Floating License Manager (see Activate Licenses Using the Floating License Manager).
In both cases, Citect SCADA uses a Dynamic Point Count to determine if your system is operating within the limitations of your license agreement. This process tallies the number of I/O device addresses being used by the runtime system.
A point limit is allocated to each type of license included in your license agreement. These license types include:
A special OPC Server License is also available if you want to run a computer as a dedicated OPC server. For more information, contact Technical Support.
If required, you can specify how many points will be required by a particular computer (see Specify the Required Point Count for a Computer).
Note:
• There is no distinction between a Control Client and an Internet Control Client.
• There is no distinction between a View-Only Client and an Internet View-Only Client.
See Also
Published June 2018