def save_game_progress(self, rom_name, save_data): # Save game progress logic here pass

class GBCROMPack: def __init__(self, pack_path): self.pack_path = pack_path self.roms = [] self.metadata = {}

def load_roms(self): with zipfile.ZipFile(self.pack_path, 'r') as zip_ref: for file in zip_ref.namelist(): if file.endswith('.gbc') or file.endswith('.gb'): self.roms.append(file)

# Example usage pack_path = 'gbc_rom_pack.zip' gbc_rom_pack = GBCROMPack(pack_path) gbc_rom_pack.load_roms() gbc_rom_pack.load_metadata() print(gbc_rom_pack.get_rom_info('pokemon_gold')) This code example demonstrates a basic GBC ROM pack class in Python, which can be used to load ROMs, metadata, and save game progress. The class uses the zipfile and json libraries to interact with the ROM pack file.

A Game Boy Color (GBC) ROM pack is a collection of Game Boy Color ROMs (read-only memory images) that can be used to play various GBC games on a device or emulator. Here's a proposed feature for a GBC ROM pack:

def load_metadata(self): with open(os.path.join(self.pack_path, 'metadata.json'), 'r') as f: self.metadata = json.load(f)

def get_rom_info(self, rom_name): for rom in self.roms: if rom_name in rom: return self.metadata[rom]

import os import zipfile import json

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