Instead, the game gives you the silent treatment. The phone doesn’t ring. The final confrontation is locked behind a wall of neon-colored .

To trigger the mission "Keep Your Friends Close..." (the final shootout at the mansion), you must own and have completed their respective "Asset Mission" chains.

You return to the Print Works. The door is open. The counterfeit plates are finished. And suddenly, the phone rings.

But then it happens. You finish the last story mission. You watch Sonny Forelli get his well-deserved slap down at the mansion... and the credits don’t roll.

Lance Vance—that beautiful, backstabbing snake—whispers: "Tommy... they're at the mansion."

Welcome to the "Asset" requirement—the most frustrating, rewarding, and misunderstood part of Vice City. In most modern games, you just follow the yellow marker. In Vice City, you need to prove you aren't just a killer; you're a capitalist .

is the mission where you race Hilary King. Hilary has a faster car. Hilary cheats. Hilary has ruined more childhoods than the school bully.