private void spawnFood() Random rand = new Random(); do food = new Point(rand.nextInt(COLS), rand.nextInt(ROWS)); while (isOnSnake(food));
protected void paint(Graphics g) Graphics.LEFT); if (!running) g.drawString("Game Over", WIDTH/2, HEIGHT/2, Graphics.HCENTER
private boolean isOnSnake(Point p) for (int i = 0; i < snake.size(); i++) Point seg = (Point) snake.elementAt(i); if (seg.x == p.x && seg.y == p.y) return true; return false; Java Snake Xenzia Game . Jar . 128x160 .
} public class Point public int x, y; public Point(int x, int y) this.x = x; this.y = y;
protected void keyPressed(int keyCode) int action = getGameAction(keyCode); if (action == UP && direction != DOWN) nextDirection = UP; else if (action == DOWN && direction != UP) nextDirection = DOWN; else if (action == LEFT && direction != RIGHT) nextDirection = LEFT; else if (action == RIGHT && direction != LEFT) nextDirection = RIGHT; private void spawnFood() Random rand = new Random();
public SnakeCanvas() snake = new Vector(); direction = RIGHT; nextDirection = RIGHT; initGame(); gameThread = new Thread(this); gameThread.start();
private Vector snake; // stores Points private int direction, nextDirection; private Point food; private boolean running; private int score; private Thread gameThread; do food = new Point(rand.nextInt(COLS)
private static final int UP = 1, DOWN = 2, LEFT = 3, RIGHT = 4;
public void pauseApp() {} public void destroyApp(boolean unconditional) {} } import javax.microedition.lcdui.*; import java.util.*; public class SnakeCanvas extends Canvas implements Runnable { private static final int WIDTH = 128; private static final int HEIGHT = 160; private static final int CELL_SIZE = 8; private static final int COLS = WIDTH / CELL_SIZE; // 16 private static final int ROWS = HEIGHT / CELL_SIZE; // 20
boolean ate = (newHead.x == food.x && newHead.y == food.y); snake.insertElementAt(newHead, 0); if (!ate) snake.removeElementAt(snake.size() - 1); else score++; spawnFood();
// SnakeGameSE.java (Swing, 128x160) import javax.swing.*; import java.awt.*; import java.awt.event.*; import java.util.*; public class SnakeGameSE extends JPanel implements ActionListener // Same grid logic as above, but using Swing Timer + Graphics2D // (Full code available on request — too long for here)