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Juegos Para Android Version: 4.1.2

// GameActivity.java public class GameActivity extends Activity private GameView gameView; private GameManager gameManager; private String gameId = "simple_game"; @Override protected void onCreate(Bundle savedInstanceState) super.onCreate(savedInstanceState); requestWindowFeature(Window.FEATURE_NO_TITLE); getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN, WindowManager.LayoutParams.FLAG_FULLSCREEN); gameManager = new GameManager(this); gameView = new GameView(this); setContentView(gameView);

public int getHighScore(String gameId) return prefs.getInt(gameId + "_highscore", 0);

@Override public void render(float delta) Gdx.gl.glClearColor(0, 0, 0, 1); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); // Handle input if (Gdx.input.isTouched()) playerPosition.set(Gdx.input.getX(), Gdx.input.getY()); // Draw batch.begin(); batch.draw(playerTexture, playerPosition.x, playerPosition.y); batch.end(); juegos para android version 4.1.2

Here's a structured approach to implement this feature: // build.gradle (Module: app) android compileSdk 33 // or latest defaultConfig applicationId "com.yourpackage.games" minSdk 16 // Android 4.1.2 targetSdk 33 versionCode 1 versionName "1.0"

@Override protected void onPause() super.onPause(); gameView.pause(); gameManager.saveGameState(gameId, gameView.getCurrentState()); // GameActivity

// GameManager.java public class GameManager private Context context; private SharedPreferences prefs; private static final String PREFS_NAME = "GamePrefs"; public GameManager(Context context) this.context = context; prefs = context.getSharedPreferences(PREFS_NAME, Context.MODE_PRIVATE);

private void controlFPS() try Thread.sleep(17); // ~60 FPS catch (InterruptedException e) e.printStackTrace(); private GameManager gameManager

// GameScreen.java public class GameScreen implements Screen private OrthographicCamera camera; private SpriteBatch batch; private Texture playerTexture; private Vector2 playerPosition;

public void pause() playing = false; try gameThread.join(); catch (InterruptedException e) e.printStackTrace();

// Feature: Save game state public void saveGameState(String gameId, String state) SharedPreferences.Editor editor = prefs.edit(); editor.putString(gameId + "_state", state); editor.putLong(gameId + "_timestamp", System.currentTimeMillis()); editor.apply();

public String getCurrentState() return score + "," + playerX + "," + playerY;