Metal Slug Attack Reloaded -010073401b8de000--v... Site
Also, the version string in the header ( v2.1.0 ) matches the March 2025 patch. The older v1.x saves won’t load unless you hex‑edit the version ID. Oh, and the unit_deck.bin inside the archive controls your custom decks — swapping in pre‑unlocked bosses like Rootmars or Hi-Do works flawlessly.
Just got done tinkering with the save structure for Metal Slug Attack: Reloaded on the Switch. The Title ID 010073401B8DE000 points to the main game data folder under /atmosphere/contents/ if you’re running CFW. Metal Slug Attack Reloaded -010073401B8DE000--v...
Poking around the saveData binary (extracted via JKSV or EdiZon), it looks like unit unlock flags and AP values are stored in plain 32-bit little-endian blocks. Managed to mod my MSP (Martial SP) and crank all rare units to max level — though be careful: there’s a checksum at offset 0x1F4 that trips an integrity check on load. If you bypass it (or recalc with a simple XOR of bytes 0x00–0x1F3), the game loads fine. Also, the version string in the header ( v2
Just don’t go online with modded values unless you want a ban. Backup your original 010073401B8DE000 folder first!" Would you like a fictional modding log, a fake patch note, or a story snippet based on that code instead? Just got done tinkering with the save structure