-- LocalScript: StarterGui.KickBanPanel.LocalScript local player = game.Players.LocalPlayer local gui = script.Parent local frame = gui.MainFrame local playerNameBox = frame.PlayerNameBox local reasonBox = frame.ReasonBox local kickBtn = frame.KickButton local banBtn = frame.BanButton local closeBtn = frame.CloseButton
-- Fire remote to server game.ReplicatedStorage.KickBanRemote:FireServer("Kick", targetName, reason) end) - OP - Player Kick Ban Panel GUI Script - FE Ki...
closeBtn.MouseButton1Click:Connect(function() gui.Enabled = false end) Create a RemoteEvent in ReplicatedStorage named KickBanRemote . 4. Server Script (in ServerScriptService) This handles the actual kick/ban logic and respects FE. -- LocalScript: StarterGui
game.ReplicatedStorage.KickBanRemote:FireServer("Ban", targetName, reason) end) - OP - Player Kick Ban Panel GUI Script - FE Ki...
local function getPlayerByName(name) for _, plr in ipairs(game.Players:GetPlayers()) do if plr.Name:lower() == name:lower() then return plr end end return nil end
-- Simple ban table (use DataStore for real games) local bannedPlayers = {}
kickBtn.MouseButton1Click:Connect(function() local targetName = playerNameBox.Text local reason = reasonBox.Text if targetName == "" then return end