Pizza Dude Pc Apr 2026
.character position: relative; width: 300px; height: 300px; cursor: pointer; transition: transform 0.3s ease; filter: drop-shadow(0 10px 20px rgba(0,0,0,0.2));
.hunger-alert position: fixed; top: 20px; right: 20px; background: #ff6b6b; color: white; padding: 10px 20px; border-radius: 10px; animation: slideIn 0.5s ease; z-index: 1000;
body background: linear-gradient(135deg, #667eea 0%, #764ba2 100%); min-height: 100vh; display: flex; justify-content: center; align-items: center; font-family: 'Segoe UI', Tahoma, Geneva, Verdana, sans-serif; cursor: pointer;
.pizza-btn:hover transform: translateY(-2px); box-shadow: 0 5px 15px rgba(0,0,0,0.2); pizza dude pc
.stat-label font-weight: bold; color: #764ba2;
function createHungerAlert() const alert = document.createElement('div'); alert.className = 'hunger-alert'; alert.innerHTML = '🍕 Pizza Dude is hungry! Feed him! 🍕'; document.body.appendChild(alert); setTimeout(() => alert.remove(), 3000);
function playSound() // Simple click sound using Web Audio API try window.webkitAudioContext)(); const oscillator = audioContext.createOscillator(); const gainNode = audioContext.createGain(); oscillator.connect(gainNode); gainNode.connect(audioContext.destination); oscillator.frequency.value = 880; gainNode.gain.value = 0.1; oscillator.start(); gainNode.gain.exponentialRampToValueAtTime(0.00001, audioContext.currentTime + 0.2); oscillator.stop(audioContext.currentTime + 0.2); audioContext.resume(); catch(e) // Silently fail if audio not supported Thanks though
.speech-bubble::before content: ''; position: absolute; bottom: -10px; left: 50%; transform: translateX(-50%); border-width: 10px 10px 0 10px; border-style: solid; border-color: white transparent transparent transparent;
// Auto happiness decrease setInterval(() => if (happiness > 0) happiness = Math.max(0, happiness - 1); updateUI(); checkStatus(); , 15000); // Decrease every 15 seconds
function feedPizzaDude() if (pizzaPoints >= 100) showMessage("🍕 I'm full! Thanks though! 😊"); return; pizzaPoints = Math.min(100, pizzaPoints + 20); happiness = Math.min(100, happiness + 5); updateUI(); showMessage("🍕 *MUNCH MUNCH* Delicious pizza! Thanks! 🎉"); // Play sound effect (simple beep) playSound(); checkStatus(); 🎉"); // Play sound effect (simple beep) playSound();
.character:hover transform: scale(1.05);
.pizza-dude-container position: relative; width: 500px; height: 600px; display: flex; flex-direction: column; align-items: center; justify-content: center;
.action-buttons display: flex; gap: 10px; margin-top: 15px; justify-content: center;
function checkStatus() if (pizzaPoints <= 0) showMessage("🍕 I'm starving! Feed me please! 🥺"); createHungerAlert(); if (pizzaPoints <= -20) showMessage("💀 Too hungry... Game Over! Reset me! 💀"); resetGame(); else if (pizzaPoints < 30) showMessage("😫 So hungry... Need pizza ASAP!"); else if (happiness < 30) showMessage("😔 Feeling sad... Play with me!"); else if (happiness > 80 && pizzaPoints > 80) const randomMsg = messages[Math.floor(Math.random() * messages.length)]; if (Math.random() < 0.3) showMessage(randomMsg);
@keyframes slideIn from transform: translateX(100%); opacity: 0; to transform: translateX(0); opacity: 1;