Planet Hub Eat Blobs Simulator Script

Planet Hub - Eat Blobs Simulator Script

-- ========== MOVEMENT & UTILITY ========== local MoveTab = Window:CreateTab("🏃 Movement")

-- ========== AUTO UPGRADE ========== local UpgradeTab = Window:CreateTab("📈 Auto Upgrade")

-- Main GUI local Window = Library:CreateWindow("🌍 Planet Hub | Eat Blobs Simulator", "Center")

MoveTab:AddButton({ Name = "Teleport to Highest Blob Cluster", Callback = function() local clusters = {} for _, blob in ipairs(workspace:GetDescendants()) do if blob:IsA("Part") and blob.Name:find("Blob") then local pos = blob.Position local key = math.floor(pos.X / 20) .. "," .. math.floor(pos.Z / 20) clusters[key] = (clusters[key] or 0) + 1 end end local bestPos = nil local bestCount = 0 for key, count in pairs(clusters) do if count > bestCount then bestCount = count local x, z = key:match("(.-),(.-)") bestPos = Vector3.new(tonumber(x)*20, 50, tonumber(z)*20) end end if bestPos and player.Character then player.Character.HumanoidRootPart.CFrame = CFrame.new(bestPos) end end }) Planet Hub Eat Blobs Simulator Script

-- Planet Hub | Eat Blobs Simulator Script -- Loader / GUI Framework local player = game.Players.LocalPlayer local mouse = player:GetMouse() local runService = game:GetService("RunService")

Here’s a strong, feature-rich script outline for , designed for performance, automation, and quality-of-life upgrades. This assumes you’re working within a Lua executor (like Synapse, Krnl, or ScriptWare).

VisualTab:AddToggle( Name = "ESP (Blob Highlight)", Default = false, Callback = function(state) if state then for _, blob in ipairs(workspace:GetDescendants()) do if blob:IsA("Part") and blob.Name:find("Blob") then local highlight = Instance.new("Highlight") highlight.Parent = blob highlight.FillColor = Color3.fromRGB(255, 0, 100) highlight.OutlineColor = Color3.fromRGB(255, 255, 255) end end workspace.DescendantAdded:Connect(function(obj) if state and obj:IsA("Part") and obj.Name:find("Blob") and not obj:FindFirstChild("Highlight") then local h = Instance.new("Highlight") h.Parent = obj h.FillColor = Color3.fromRGB(255, 0, 100) end end) else for _, h in ipairs(workspace:GetDescendants()) do if h:IsA("Highlight") then h:Destroy() end end end end ) -- ========== MOVEMENT & UTILITY ========== local MoveTab

MoveTab:AddToggle( Name = "Fly / Noclip", Default = false, Callback = function(state) local flying = state local bodyVelocity = Instance.new("BodyVelocity") local bodyGyro = Instance.new("BodyGyro")

UpgradeTab:AddToggle( Name = "Auto Buy Best Upgrade", Default = false, Callback = function(state) getgenv().AutoUpgrade = state spawn(function() while getgenv().AutoUpgrade and task.wait(0.5) do local remote = game:GetService("ReplicatedStorage"):FindFirstChild("BuyUpgrade") if remote then remote:FireServer("Best") end end end) end )

-- ========== VISUAL MODS ========== local VisualTab = Window:CreateTab("👁️ Visuals") This assumes you’re working within a Lua executor

FarmTab:AddToggle( Name = "Auto Rebirth", Default = false, Callback = function(state) getgenv().AutoRebirth = state spawn(function() while getgenv().AutoRebirth and task.wait(1) do if player.Data.Rebirths.Value > 0 and player.Data.BlobsEaten.Value >= player.Data.NextRebirthCost.Value then game:GetService("ReplicatedStorage").Remotes.Rebirth:FireServer() end end end) end )

-- ========== FARMING FEATURES ========== local FarmTab = Window:CreateTab("🤖 Auto Farm")

if flying then local hrp = player.Character and player.Character:FindFirstChild("HumanoidRootPart") if hrp then bodyVelocity.Parent = hrp bodyGyro.Parent = hrp bodyVelocity.MaxForce = Vector3.new(1e5, 1e5, 1e5) bodyGyro.MaxTorque = Vector3.new(1e5, 1e5, 1e5) local speed = 100 runService.RenderStepped:Connect(function() if not flying then return end local move = Vector3.new( (mouse.KeyDown:IsKeyDown("D") and 1 or 0) - (mouse.KeyDown:IsKeyDown("A") and 1 or 0), (mouse.KeyDown:IsKeyDown("E") and 1 or 0) - (mouse.KeyDown:IsKeyDown("Q") and 1 or 0), (mouse.KeyDown:IsKeyDown("S") and 1 or 0) - (mouse.KeyDown:IsKeyDown("W") and 1 or 0) ) bodyVelocity.Velocity = (hrp.CFrame.LookVector * move.Z + hrp.CFrame.RightVector * move.X + Vector3.new(0, move.Y, 0)) * speed bodyGyro.CFrame = hrp.CFrame end) end else bodyVelocity:Destroy() bodyGyro:Destroy() end end )