Play Tsunade Stalker Game Hit [2026]

@media (max-width: 700px) .score-box, .alert-box font-size: 1rem; padding: 4px 12px; .info-panel gap: 12px; flex-wrap: wrap; justify-content: center; .controls font-size: 0.7rem; </style> </head> <body> <div> <div class="game-container"> <canvas id="gameCanvas" width="800" height="500"></canvas> <div class="info-panel"> <div class="score-box">❤️ STALK FAME: <span id="scoreValue">0</span></div> <div class="alert-box" id="alertMessage">✨ Follow Tsunade-sama ✨</div> <button id="resetBtn">🔄 Reset Game</button> </div> <div class="controls"> 🎮 ARROW KEYS or WASD | Stay near Tsunade → +Points | If too far → lose points | Don't get caught staring! </div> </div> </div>

// ---- game loop ---- function gameUpdate() if (!gameOver) handleInput(); updateTsunadeMovement(); updateStalkMechanics(); draw(); frameCounter++; requestAnimationFrame(gameUpdate);

// GAME OVER condition: suspicion >= 100 if (suspicion >= 100 && !gameOver) gameOver = true; const msgDiv = document.getElementById('alertMessage'); if (msgDiv) msgDiv.innerText = "💀 GAME OVER! Tsunade reported you! 💀"; Play Tsunade Stalker Game hit

function drawTsunade() // Tsunade with long hair + mark ctx.save(); ctx.shadowBlur = 0; ctx.beginPath(); ctx.arc(tsunade.x, tsunade.y, tsunade.radius, 0, Math.PI*2); ctx.fillStyle = "#fce3c4"; ctx.fill(); ctx.strokeStyle = "#b37b48"; ctx.lineWidth = 2; ctx.stroke(); // hair ctx.fillStyle = "#d9b48b"; ctx.beginPath(); ctx.ellipse(tsunade.x-4, tsunade.y-6, 8, 12, -0.2, 0, Math.PI*2); ctx.fill(); ctx.beginPath(); ctx.ellipse(tsunade.x+4, tsunade.y-6, 8, 12, 0.2, 0, Math.PI*2); ctx.fill(); // face details ctx.fillStyle = "#3b2a1f"; ctx.beginPath(); ctx.arc(tsunade.x-7, tsunade.y-3, 2, 0, Math.PI*2); ctx.fill(); ctx.beginPath(); ctx.arc(tsunade.x+7, tsunade.y-3, 2, 0, Math.PI*2); ctx.fill(); ctx.fillStyle = "#ab4b3e"; ctx.beginPath(); ctx.ellipse(tsunade.x, tsunade.y+3, 5, 3, 0, 0, Math.PI*2); ctx.fill(); // diamond mark ctx.fillStyle = "#8b2c1a"; ctx.beginPath(); ctx.moveTo(tsunade.x, tsunade.y-12); ctx.lineTo(tsunade.x+3, tsunade.y-8); ctx.lineTo(tsunade.x, tsunade.y-4); ctx.lineTo(tsunade.x-3, tsunade.y-8); ctx.fill(); ctx.fillStyle = "#e08e3a"; ctx.font = "bold 16 monospace"; ctx.fillText("五代目", tsunade.x-16, tsunade.y-14);

// update alert message (non-spammy) if (message && frameCounter % 10 === 0) lastMessage = message; messageTimeout = 40; const msgDiv = document.getElementById('alertMessage'); if (msgDiv) msgDiv.innerText = message; else if (messageTimeout <= 0 && !gameOver) const msgDiv = document.getElementById('alertMessage'); if (msgDiv && msgDiv.innerText !== "✨ Follow Tsunade-sama ✨") msgDiv.innerText = "✨ Follow Tsunade-sama ✨"; if (messageTimeout > 0) messageTimeout--; @media (max-width: 700px)

// main render function draw() drawBackground(); drawTsunade(); drawPlayer(); drawStalkerLine(); drawUI();

.score-box, .alert-box background: #0a0500; padding: 6px 18px; border-radius: 32px; font-size: 1.5rem; letter-spacing: 2px; 💀"; function drawTsunade() // Tsunade with long hair

// distance thresholds const IDEAL_DIST_MIN = 40; // too close = suspicious const IDEAL_DIST_MAX = 140; // perfect following range const LOSE_DIST = 280; // too far -> lose points

// apply changes stalkScore = Math.max(0, stalkScore + pointsChange); suspicion = clamp(suspicion + suspChange, 0, 100);

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