int psn_get_friends(PsnFriend *friends, int max_friends) !friends) return -1; // Mock friends PsnFriend mock_friends[] = "111", "Alice", 1, "222", "Bob", 0, "333", "Charlie", 1 ; int count = (max_friends < 3) ? max_friends : 3; memcpy(friends, mock_friends, count * sizeof(PsnFriend)); return count; 4.7 Trophy Sync Stub int psn_sync_trophies(void) if (!psn_is_session_valid()) return -1; printf("[PSN] Syncing trophies with server... (stub)\n"); return 0; // success
static void generate_session_id(char *out, size_t len) const char charset[] = "ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789"; for (size_t i = 0; i < len - 1; i++) out[i] = charset[rand() % (sizeof(charset) - 1)];
const PsnUser *psn_get_current_user(void) if (!g_is_logged_in) return NULL; return &g_current_user;
Then implement psn_login to POST to a local test server. Unit test snippet (using assert) void test_login_logout() psn_init(); assert(psn_login("a@b.com", "1234") == 0); assert(psn_is_session_valid() == 1); psn_logout(); assert(psn_is_session_valid() == 0); psn_shutdown(); psnuser.c
psn_sync_trophies(); psn_logout();
if (psn_login("user@example.com", "pass") != 0) fprintf(stderr, "Login failed\n"); return;
printf("[PSN] Logged out.\n"); int psn_is_session_valid(void) if (!g_is_logged_in) return 0; if (time(NULL) >= g_active_session.expires_at) printf("[PSN] Session expired.\n"); return 0; return 1; int psn_get_friends(PsnFriend *friends, int max_friends)
#include <curl/curl.h> static size_t write_callback(void *data, size_t size, size_t nmemb, void *userp) // Append to response string
int psn_login(const char *email, const char *password) 4.3 Logout void psn_logout(void) if (!g_is_logged_in) return; // Invalidate token (simulate) memset(&g_active_session, 0, sizeof(PsnSession)); memset(&g_current_user, 0, sizeof(PsnUser)); g_is_logged_in = 0;
#include "psnuser.h" #include <stdio.h> int main() psn_init(); "1234") == 0)
PsnFriend buddies[10]; int count = psn_get_friends(buddies, 10); printf("You have %d friend(s) online.\n", count);
Always check return values:
static int validate_token(const char *token) // Dummy check – in real code, compare with server-side signature return (token && strlen(token) > 10);