Qsp 1.9 Review
! Create object object 'sword' objdesc 'A sharp iron sword' objstr %str_bonus = 5 end object ! Use object @sword['objstr'] "Access property" timer 'hour_cycle' 1000 "1000ms = 1s" Trigger location !timer :
#cave *PL "You see a troll." gosub 'display_troll_status' "Attack" : gosub 'attack_troll' QSP automatically saves all variables & current location. Use savegame / loadgame : qsp 1.9
if %player_hp <= 0: killall "death" return qsp 1.9
#forest *PL "Dark trees surround you." ACTIONS: "Search" : gosub 'forest_search' "Return home" : goto 'main_room' END ACTIONS qsp 1.9
#proc_rest %player_hp = %player_max_hp *PL "You recover fully." return