Rejoin Button Script Apr 2026

local function safeRejoin() if debounce then return end debounce = true

-- Reset debounce after a few seconds (optional) task.wait(5) debounce = false end) Ask the player before rejoining:

-- Connect to button click button.MouseButton1Click:Connect(function() RejoinService:Rejoin() end)

if not success then warn("Rejoin failed: " .. tostring(err)) -- Fallback to normal teleport TeleportService:Teleport(game.PlaceId) end Rejoin Button Script

button.MouseButton1Click:Connect(safeRejoin) A Rejoin Button might seem like a small feature, but it dramatically improves player trust and experience. Whether you're building a competitive shooter, a roleplay town, or a testing ground, giving players a reliable way to reset their connection without leaving the ecosystem is a hallmark of polished game design.

function rejoinSameServer() if currentServerId then -- Teleport back using the saved server ID TeleportService:TeleportToPrivateServer(game.PlaceId, currentServerId, player) else warn("No server ID cached, falling back to new server.") TeleportService:Teleport(game.PlaceId) end end

-- Teleport to the current place with the same JobId (same server) -- Note: This works only if the server isn't shutting down TeleportService:Teleport(placeId, player, nil, nil) end local function safeRejoin() if debounce then return end

-- Rejoin Button Script (LocalScript) -- Place inside a TextButton > LocalScript local button = script.Parent local player = game.Players.LocalPlayer

-- Using a simple confirmation (you can use a custom GUI) local confirmed = false -- In a real script, show a popup here confirmed = true -- Placeholder if confirmed then RejoinService:Rejoin() end | Without Rejoin Button | With Rejoin Button | |-----------------------|--------------------| | Player leaves manually | One-click solution | | May lose server progress | Stays in same server (if ID cached) | | Negative UX for disconnects | Positive UX recovery | | Higher player drop-off | Better retention | Potential Issues & Solutions | Problem | Solution | |---------|----------| | Player rejoins too fast | Add a 3-5 second cooldown | | Server shuts down | Fallback to new server using Teleport(game.PlaceId) | | Teleport fails | Use pcall and show error message | | Mobile compatibility | Ensure button size is ≥ 50x50 pixels | Full Production-Ready Script Here's the final version you can drop into any Roblox game:

function RejoinService:Rejoin() local placeId = game.PlaceId local currentJobId = game.JobId player) else warn("No server ID cached

-- Optional: Teleport to the same server first (to force leave) -- Then teleport back local TeleportService = game:GetService("TeleportService")

local success, err = pcall(function() local placeId = game.PlaceId local currentServer = game.JobId -- Try to rejoin same server first if currentServer and currentServer ~= "" then TeleportService:TeleportToPrivateServer(placeId, currentServer, player) else -- Fallback to new server TeleportService:Teleport(placeId) end end)