local NootNoot = {} -- Sound ID for the classic Pingu "Noot Noot" (replace with your own if needed) local SOUND_ID = "rbxassetid://9126818692" -- Example ID, find a real one on the Marketplace
-- Clean up after playing sound.Ended:Connect(function() sound:Destroy() end) end
return NootNoot Put a Script inside ServerScriptService or StarterPlayerScripts :
local NootNoot = require(game:GetService("ReplicatedStorage"):WaitForChild("NootNoot")) -- Example: Play sound when player joins game.Players.PlayerAdded:Connect(function(player) task.wait(1) NootNoot:Play(player.Character or player) end)
Add a "NOOT NOOT" sound to your Roblox game using a require script! 🎮 How it works (Explained simply) Instead of putting all your code in one Script, you can store the "Noot Noot" logic in a ModuleScript and then require it from a normal Script.