-- Main Loop RunService.Heartbeat:Connect(function() if LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then -- KillAura if Config.KillAura.Enabled then local target = getNearestTarget() if target and target.Character then local hrp = LocalPlayer.Character.HumanoidRootPart local targetHrp = target.Character.HumanoidRootPart if targetHrp then -- Look at target hrp.CFrame = CFrame.new(hrp.Position, targetHrp.Position) -- Auto click (simulate) task.wait(Config.KillAura.Delay) -- You can add :Equip tool and :Attack here end end end

Note: This is for educational purposes only. Using exploits in Roblox may violate their Terms of Service. -- Roblox: Ohio -- Script: KillAura + Autofarm (Simplified) -- Loadstring ready local Players = game:GetService("Players") local RunService = game:GetService("RunService") local UserInputService = game:GetService("UserInputService") local LocalPlayer = Players.LocalPlayer local Mouse = LocalPlayer:GetMouse()

-- Autofarm autoFarm() end end)

-- Autofarm Logic (collect nearest item or attack nearby NPC) local function autoFarm() if not Config.Autofarm.Enabled then return end -- Example: collect all "Drop" models in radius for _, obj in ipairs(workspace:GetDescendants()) do if obj:IsA("BasePart") and obj.Name:lower():find("drop") or obj.Name:lower():find("item") then if (obj.Position - LocalPlayer.Character.HumanoidRootPart.Position).Magnitude <= Config.Autofarm.FarmRadius then fireclickdetector(obj:FindFirstChildWhichIsA("ClickDetector")) end end end end

-- Settings local Config = { KillAura = { Enabled = true, Range = 20, HitboxPart = "Head", Delay = 0.1 }, Autofarm = { Enabled = true, FarmRadius = 25, CollectDrops = true, AttackMobs = true } }

-- KillAura Logic local function getNearestTarget() local closest = nil local shortestDist = Config.KillAura.Range for _, player in ipairs(Players:GetPlayers()) do if player ~= LocalPlayer and player.Character and player.Character:FindFirstChild("Humanoid") and player.Character.Humanoid.Health > 0 then local part = player.Character:FindFirstChild(Config.KillAura.HitboxPart) or player.Character:FindFirstChild("Head") if part then local dist = (part.Position - LocalPlayer.Character.HumanoidRootPart.Position).Magnitude if dist < shortestDist then shortestDist = dist closest = player end end end end return closest end

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