Skip to Main Content

Super Robot Taisen F -japan- -rev B- -21m- -

Super Robot Taisen F (1997, PS1/Saturn) is the second half of what began with SRW4 on SNES. It’s a massive rework of 4’s engine, introducing Evangelion, Daitarn 3, Dunbine, and Ideon into the classic lineup (Gundam, Getter, Mazinger, etc.). “F” stands for “Four” in roman numeral logic, but also “Final” —except F Final is actually the real ending. Confusing, I know.

Alright, let’s talk about one of the most pivotal—and punishing—entries in the entire Super Robot Wars franchise. I finally sat down with the version (the one with the 21M identifier on the disc, likely a later pressing with minor bug fixes) after years of playing the original release and the F Final combo. And honestly? This specific variant hits different. Super Robot Taisen F -Japan- -Rev B- -21M-

Here’s a detailed, fan-style long post for Super Robot Taisen F - Japan - Rev B - 21M , written as if for a retro gaming forum or social media group dedicated to SRW / classic PlayStation imports. Super Robot Taisen F (Japan, Rev B, 21M) – Deep Dive & Thoughts Super Robot Taisen F (1997, PS1/Saturn) is the

There’s a rumor that this specific pressing has slightly faster load times on the stage transition screens. I timed it against my original black-label copy—about 0.3s faster. Could be disc rot? Could be placebo? I choose to believe. Confusing, I know

MechaFan_97 Topic: Import / PlayStation / Banpresto

If you’re playing on real hardware (PS1/PS2/PS3 backwards compatibility) or via a clean rip, Rev B is the most stable Japanese release before F Final came out. No save corruption in the “Hidden Shapings” scenario. Plus, the 21M disc has a unique ring code that’s been confirmed as the last pre-Final master.

Book Online