Symbian Games 240x320 [ SIMPLE ◉ ]
public GameCanvas() width = 240; height = 320; catcherX = width/2 - CATCHER_W/2; catcherY = height - 40; ballX = width/2; ballY = 20; score = 0;
}
class GameCanvas extends Canvas implements Runnable { private boolean running; private int catcherX, catcherY; private int ballX, ballY; private int score; private int width, height; private Thread gameThread; symbian games 240x320
public void run() { while (running) { repaint(); updateGame(); try Thread.sleep(30); catch (Exception e) {} } } public GameCanvas() width = 240; height = 320;