Panier

Votre panier est vide.

Menu

The Nature Of Magic -ch.1- By Slate Interactive Guide

With the release of The Nature of Magic – Ch.1 , the first episode in a planned five-part series, Slate isn’t asking you to cast spells. They are asking you to listen . You play as Kaelen , a disgraced former “Resonator” living in the coastal city of Veridian Wake. In this world, magic isn’t an energy you possess; it is a low-frequency hum emitted by the planet itself—the "Telluric Bleed."

As Kaelen “hears” the world’s hum, a radial dial appears on screen segmented into 24 runes, each corresponding to a specific harmonic frequency. To solve a puzzle (e.g., calming a violent tide or mending a torn sail), you don’t press a button. You hum. Using your controller’s microphone (or headset), you must match the pitch of the environment.

Are you going to pick this up? Have you tried humming into your controller yet? Let me know in the comments below. Disclaimer: This review is based on a pre-release code provided by Slate Interactive. All opinions are my own. The Nature of Magic -Ch.1- By Slate Interactive

Most people cannot hear it. Those who can usually go mad.

Beyond the Spell Slot: Deconstructing ‘The Nature of Magic – Ch.1’ by Slate Interactive With the release of The Nature of Magic – Ch

Chapter One opens not with a battle, but with a failure. Kaelen, now a ferryman transporting mundane cargo, accidentally drifts his skiff into a restricted “Echo Zone.” The hull of his ship begins to sing. Moss grows backward. Time seems to hiccup.

However, if you are tired of magic being reduced to a damage-per-second stat—if you long for a game that treats the arcane with the same reverence as Annihilation treated the Shimmer—buy this immediately. In this world, magic isn’t an energy you

Slate Interactive, a small studio known for their atmospheric puzzle games, wants to completely dismantle that idea.

2.5 – 3 hours Price: $9.99 USD Platforms: PC, PS5, Xbox Series X/S (Switch version delayed to Q1 2024)