Vdash Making A New Dash -p3- -

if (rpm >= this.thresholds[this.thresholds.length - 1]) this.blink();

class LowPassFilter constructor(alpha = 0.2) this.alpha = alpha; this.filtered = 0; filter(value) this.filtered = this.alpha * value + (1 - this.alpha) * this.filtered; return this.filtered;

// Value arc ctx.beginPath(); ctx.arc(x, y, radius, -0.75 * Math.PI, angle); ctx.strokeStyle = '#ff3300'; ctx.stroke(); VDash Making A New Dash -P3-

Use inline SVG for crisp, scalable dashes:

3.1 Multiple Data Feeds const DataSources = simhub: url: 'ws://localhost:8888', parser: parseSimHub , udp: port: 9999, parser: parseUDP , serial: port: 'COM3', baud: 115200, parser: parseSerial ; function switchSource(source) disconnectAll(); connect(DataSources[source]); if (rpm >= this

// modules/telemetry.js VDash.module('telemetry', data: speed: 0, rpm: 0, gear: 'N' , init: function() this.subscribe('data:update', this.updateTelemetry); , updateTelemetry: function(data) this.data.speed = data.Speed; this.data.rpm = data.RPM; this.render(); , render: function() // Update DOM elements ); Use a central event bus for decoupled communication:

replay(dataArray, speed = 1.0) let index = 0; const interval = setInterval(() => if (index >= dataArray.length) clearInterval(interval); VDash.emit('data:update', dataArray[index++].data); , 1000 / 60 / speed); if (rpm &gt

function renderIfDirty() if (dirtyFlags.speed) updateSpeedDisplay(); if (dirtyFlags.rpm) updateRPMNeedle(); // Reset flags after render