Welcome to the —one of the most infamous, memed, and subtly fascinating soft-locks in fantasy game design.
From a 1997 developer interview (translated from FamiCom Quest magazine): "We wanted a lock that couldn't be solved by violence or a key. It had to be solved by character growth... or a very specific exploit." Virgin Protection Magic Walkthrough
Introduction: The Unspoken Tutorial
The problem? The game never explicitly tells you what "unblemished" means. So begins the player's frantic descent into guide-dependency. Welcome to the —one of the most infamous,