Vr Hands Troll Annoy Gui Apr 2026
public class UIScream : MonoBehaviour
public string[] annoyingMessages; private Text uiText; void Start() uiText = GetComponent<Text>(); public void ChangeTextRandomly() uiText.text = annoyingMessages[Random.Range(0, annoyingMessages.Length)]; Invoke("ResetText", 2f); void ResetText() uiText.text = originalText; private string originalText; void Awake() originalText = uiText.text;
public class AnnoySlider : MonoBehaviour VR Hands Troll Annoy GUI
public class TrollText : MonoBehaviour
public float annoyDistance = 0.05f; public UnityEvent onAnnoyed; private bool isAnnoyed = false; private float lastAnnoyTime; private Text uiText
public class JigglePanel : MonoBehaviour
public float jiggleAmount = 5f; private Quaternion originalRot; void Start() originalRot = transform.rotation; public void Jiggle() float angle = Random.Range(-jiggleAmount, jiggleAmount); transform.rotation = originalRot * Quaternion.Euler(0, 0, angle); Invoke("ResetRotation", 0.1f); void ResetRotation() transform.rotation = originalRot; void Start() uiText = GetComponent<
public float dodgeSpeed = 2f; private Vector3 originalPos; void Start() originalPos = transform.localPosition; public void Dodge() Vector3 direction = (transform.position - GetComponentInParent<Canvas>().transform.position).normalized; transform.localPosition += direction * 0.2f; Invoke("ResetPosition", 0.5f); void ResetPosition() transform.localPosition = originalPos;
if (other.CompareTag("VRHand") && Time.time > lastAnnoyTime + 0.5f) lastAnnoyTime = Time.time; isAnnoyed = true; onAnnoyed.Invoke();
a) Button Dodges Away public class DodgeButton : MonoBehaviour
Would you like a ready-to-run Unity package script example, or help adapting this to Unreal Engine?