.avatar font-size: 3rem; filter: drop-shadow(2px 4px 6px rgba(0,0,0,0.4));
addNode("baker_binge", "She spends a weekend crafting gooey cereal milk cakes with brown butter. Her belly softens, her cheeks rounder. 'I feel so luscious,' she whispers. She posts bakery photos and gets overwhelming love!", [ text: "🎂 Keep going: giant cream puff challenge", nextNode: "cream_puff", weightDelta: 8, emoji: "🥧" , text: "🫂 Share the love: give pastries to neighbors", nextNode: "sharing_joy", weightDelta: 3, emoji: "🎁" ] );
/* effect badges */ .effect-flash animation: gentlePulse 0.4s ease; weight gain html games
// Lean path: weight loss / low gain variant (but still theme awareness) addNode("lean_path", "Maya counts macros and sticks to salads, grilled chicken, and green juice. She loses some softness, but feels strong. However, she misses baking. Something is missing...", [ text: "🥧 Return to baking with moderation", nextNode: "balance_path", weightDelta: 2, emoji: "🥖" , text: "🏋️♀️ Keep lean but embrace cheat days", nextNode: "cheat_days", weightDelta: 0, emoji: "🍦" , text: "💔 suppress cravings, lose more weight", nextNode: "thin_unhappy", weightDelta: -5, emoji: "🥗" ] ); addNode("cheat_days", "Maya implements fun cheat days, which lead to moderate weight regain. She finds equilibrium: fit but with soft belly. A happy middle: 'The Flexible Frame' ending.", [], 3 ); addNode("thin_unhappy", "Maya becomes very slim, but feels restricted and sad. She misses the joy of eating and her curves. Eventually she realizes that weight gain brought her happiness. She starts over. This ending is a gentle reminder: self-love matters more than numbers.", [], -3 ); // make thin_unhappy a soft ending but can reset to start kind of? But we allow reset button anyway.
// reset game fully function resetGame() currentWeight = 12; currentNodeId = "start"; updateWeightUI(currentWeight); // reload start node without extra weight mod from previous state? we need to load fresh, but start node weightDelta 0. // but careful: we need to clear any residual "node weightDelta" by reloading start directly. const startNode = storyNodes["start"]; if (startNode) currentStoryElement.innerHTML = startNode.text; renderChoices(startNode.choices, "start"); else loadNode("start"); // re-sync weight display updateWeightUI(currentWeight); // add small effect She posts bakery photos and gets overwhelming love
footer font-size: 0.7rem; text-align: center; padding: 12px; color: #ad9b86; background: #f7ede0; border-top: 1px solid #f0e0cf;
/* main game card */ .game-container max-width: 700px; width: 100%; background: #fff9f2; border-radius: 56px; box-shadow: 0 25px 45px rgba(0, 0, 0, 0.4), 0 0 0 1px rgba(255, 215, 175, 0.3); overflow: hidden; transition: all 0.2s ease; Something is missing
.stat-label font-size: 0.7rem; text-transform: uppercase; letter-spacing: 2px;
function renderChoices(choices, currentNodeId) choicesContainer.innerHTML = ""; for (let idx = 0; idx < choices.length; idx++)