Xcom Enemy Unknown Console Commands Apr 2026
case 'Cash': strat.GetResource().AddCash(Amount); break; case 'Alloys': strat.GetResource().AddAlloys(Amount); break; case 'Elerium': strat.GetResource().AddElerium(Amount); break; case 'Meld': strat.GetResource().AddMeld(Amount); break; default: `log("Unknown resource type");
class XComDevConsole extends XComConsole config(DevConsole); // Exec functions are automatically callable from console exec function GiveResource(name ResourceType, int Amount)
local XGUnit selected; selected = XComTacticalController(GetALocalPlayerController()).GetSelectedUnit(); if(selected != none) selected.TakeDamage(9999, selected.Location, vect(0,0,0), none, true); xcom enemy unknown console commands
function Console GetConsole()
// Example: Spawn Sectoid or Soldier local XComTacticalGRI TacticGRI; local XGUnit kUnit; case 'Cash': strat
exec function SpawnUnit(name UnitTemplateName, optional vector SpawnLoc)
// Console is active
if( ConsoleCommand("open XComStrategyMap") )
local XGStrategy strat; strat = XComGameReplicationInfo(class'Engine'.static.GetCurrentWorldInfo().GRI).m_kGame.m_kStrategy; case 'Cash': strat.GetResource().AddCash(Amount)